Another Wastelands car crossover. This is a junk yard body adapted to a tube frame, converted to 4-wheel drive and lifted. It travels between the Nation and Alabama Island to deliver people and supplies through any kind of obstacles or weather.
This model is formatted in DirectX and contains all UV/Graphics/Map work for just $11.99. It is an immediate download after purchase and may be used in any project, commercial or personal with no attributes or further obligation/payment.
The Apocalypse vehicles are based on a post apocalyptic world as in my America The Dead books. I began building a game in 3D RAD and built these cars to use in that game. I am also dabbling with the UNREAL engine. Both engines use Direct X models, and so these models are in the Direct X format as well as the 3DS format.
This is car based, completely scalable and comes with the Direct X model as well as the 3DS model, all the UV image files. This is in a standard 3DS format and Direct X 10. The image files are all JPG files.
You may use this model in your personal or commercial project. You may not resell the files singly or in a collection.
After purchase completion you will be taken to the download link and you can instantly download your file. The file will come in one ZIP files that includes all models and images.
In the James Bond movie Skyfall, the abandoned Japanese island of Hashima serves as the secret headquarters of the Bond villain played by Javier Bardem.
In reality the island serves as a sobering reminder of industrialization, war, and the human toll it can exact. At the turn of the 20th century, was a bustling coal-mining town owned by the Mitsubishi Corporation.
In the panoramic shot of Bond approaching Hashima by boat, it’s clear to see why this island in the middle of the ocean with high-rise buildings sprouting from it has been nick-named “Battleship Island”. In fact, the island was actually torpedoed during World War II by American submarines.
At the dawn of World War II the Japanese turned the island into a forced labor camp for Chinese and Korean prisoners.
Modern buildings made up of apartments as small as 10-square meters with shared kitchen and bathroom facilities, continued to sprout across the tiny island. Soon Hashima (also known as Gunkanjima) had over 30 concrete residential blocks, 25 shops, a school, two swimming pools, a hospital and a graveyard.
Hashima Island came about as a result of the country’s rapid industrialization. Once a thriving coal-mining town owned by Mitsubishi, eventually it became home to more than 5,000 employees and their families. From 1887, Mitsubishi mined coal from the sea floor under Hashima and at its peak was producing more than 400,000 tons in the early 1940’s.
Mitsubishi illegally forced Korean and Chinese prisoners to mine coal 600 meters below sea level between 1943 and 1945.
Some 500 Koreans and 200 Chinese were brought over on Mitsubishi-owned boats known as “Hell-ships” that transported prisoners to their assigned destinations for forced labor. It is believed over one hundred forced laborers at Hashima died on the island.
By 1959 the island had the highest population density on Earth (139,100 per square kilometer) and living conditions were horrible. To put it in perspective, Hong Kong’s population density was recorded at 6,782 people per square km in 2010. Hashima residents were literally living on top of each other in prison-like conditions. In 1974, after more than a century, Mitsubishi closed the mine. The company offered alternate jobs to a small fraction of people: Within weeks, the most densely populated place ever recorded on earth was completely deserted. Today the island is remains completely abandoned and has been for more than 38 years.
For many years, visitation to the island was forbidden, punishable by deportation from Japan. But in 2002, Swedish filmmaker Thomas Nordanstad visited the island with a Japanese man named Dotokou, who grew up on Hashima. The occasion marked the first time that Dotokou had been on the island as an adult, and his experience was nothing short of harrowing. Throughout his visit, the former Hashima resident found memories from his childhood; the decorations his mother hung on their apartment walls, and remembering a deceased friend with whom he grown up on the island and who had remained behind, buried in the island cemetery. Nordanstad documented the trip in a film called Hashima, Japan, 2002. in 2008, as interest in the mysterious island grew, it was proposed that Hashima be designated as a UNESCO World Heritage site. It has yet to be designated, possibly due to the protests of South Korean authorities, who object on the grounds of the suffering incurred by Korean forced laborers during the war. Remaining survivors today have yet to be compensated by the Japanese government or Mitsubishi.
In 2009, Hashima was allowed to be re-opened to the public and can now be visited by tour groups. Many areas are unsafe and restricted and tour guides keep a strict eye on the visitors they bring.
For this reason, some of the riskier action scenarios set on the island with Daniel Craig, Javier Bardem and the Skyfall cast were likely filmed on a re-created set at the famous Pinewood Studios: Even so, you can’t mistake the film’s shots of the real island.
Apoc Base. A small 3D landscape I designed and implemented in Rad Sandbox. Taking a test drive through a rad terrain. #3dgames #3d #3dmodeling #openfx #radsandbox https://youtu.be/aWzJrGJqPTw
Working on building a track with the module I built for the new City Street Module I added to Rad Sandbox. These use the Snap feature in Rad Sandbox. I have also used them in Ultimate Unwrap.#RadSandbox #OpenFXMpodeler #3DGameCreation #3DGameContent #Gamer https://www.youtube.com/watch?v=aV8t6RNZ7H8
Special shaders for this build and it really made the car pop for me. A cruise through the city in the charger with a thunder and lightning storm in progress. #3dmodeling #gamers #directx2 #Radsandbox #OpenFXModeler #DellSweet #Charger #Car #3DGameCreation https://www.youtube.com/watch?v=xvoeLm1ymxY&t=130s
Learn how to use this awesome software. If you are into Game Creation you need this. Make the track/roadsides and terrain all in one shot! I do not own or sell or am I in any way affiliated with this software. I use it because I like it. I can make a terrain for Rad Sandbox in minutes and be driving it shortly after that. https://www.radsandbox.com
A Ford Falcon #3DModel wastelands build. I built this to put into the game. Another of the wastelands cars. #RadSandbox #OpenFXModeler
Driving around a test vehicle in a Rad Game Build. You can test your games as you build them so that you will know exactly what they will look like in game play. #radsandbox #OpenFxModeler #dellsweet #gamecontent #directx
Adding a new P Car. The body, the setup, I have added several new P CARS and several new bodies you can use for those new setups. #RADSandbox #OpenFXModeler #DellSweet #3dmodeling #gamecreation
Twitter https://twitter.com/GamesWithNoCode Rad 3d World #GamesWithNoCode #Game Maker, #Reader, #3DModelmaker #Game posts, #DirectX #models, game #templates, game #demos, free and paid #software demos and more!
When I have time to spend, I like messing around with 3D creations, game making stuff. I think I have tried most of the contenders and it comes down to what you like in most cases. I say that because many of us just want to have some fun and never intend to publish a video game. This page is not meant to be definitive in any way except as it pertains to my own experience.
Game Makers: 3D RAD
There are dozens of Game Makers out there, but I have seen nothing at all that allows you to build, distribute, play, and comes with pre-made game modules you can both learn from and customize to suit your needs like 3D RAD. I know, Unity, Unreal and the list goes on and on. Yes, they do have game creation systems, but they do not allow you to publish unless or until you purchase an expensive license. So, you can go ahead and create something, but unless you intend to pony up some cash you cannot publish or share it.
3D RAD allows you to use it to create games and you can do whatever you wish with those games. Publish, sell, share, it’s your choice. It also comes with dozens of game examples that work. It is easy, with a little work, to customize those games, add your own 3D models, skins, pieces and make something fun and maybe even profitable. It is also completely free.
Game Examples and Abilities include:
First Person Shooter
For me the choice was clear over 10 years ago when I actually purchased 3D Rad. It is now completely free.
While this is great, there are some things that cause people to stumble. First, learning a system, any system, even if it has projects and pre-sets to show you how to do it is difficult. It is time consuming. I have found myself investing mass amounts of time in other game creators to learn them only to find that, in the end, I need a license, or I have to pay for content to use, something along those lines. 3D RAD has been free for quite some time. I know of no plans to take it back to a retail product. So, you shouldn’t get surprised down the line somewhere and find it suddenly has to be purchased, or you need to pay for a license to continue using it. So the time you invest is worthwhile in that respect.
3D RAD uses the direct X file format for the 3D models it uses. There is no modeler that was purpose built to model in the Direct X format. Yes, I have seen a few that claim to be able to do it, but I have tried them, and they don’t get the job done, they are buggy, or they are works in progress. If I ever see one that actually works and has the features, you need in a modeling program I’ll list here. And that doesn’t mean it has to be free. Some things I will list here are not free.
So, there are no Direct X specific modelers. However, there are Modelers that can do the job. You can go right to the top and spend the money for a top-of-the-line modeler, or you can search the internet and risk contaminated files to try to find something that will do the job. Or you can do what I do, search for open-source projects that work.
Why Open Source? I use Open-Source modelers because I don’t have to worry about virus infection if I download them directly from Source Forge, GitHub or the projects own website. That might seem excessively cautious but after getting infected files several times I just don’t try anything else. And some of those infections were serious enough to make me completely shut down, wipe the drive and reformat completely. Even the low infection stuff copies files to your browser or hard drive and then you have to spend time deleting them, if you can. Oh, and they offer, of course, to sell you some virus software that helpfully can take care of this adware infection. Why put yourself through it? Well, because, like me, you’re cheap and you still want to play. So, go the open-source route. Find a something that works, download it and you’re set.
3D RAD does not include a module to skin or UV models.
It used to be easier, in the old days, before 3D RAD went to Direct X models, to skin or UV wrap or UV Unwrap models. It used 3DS models and it had a module built in, small, but effective, that allowed you to do that. Simple, but it worked great. Not any longer. Now you have to find a program that will do that. It also has to be a program that can work with various model formats you might be using, and one that has the ability to save to the Direct X format.
In the old days I used a freeware program called Lithunwrap. Google it, you’ll find it. I won’t link to it because it is not supported by the author any longer. It is also one of those files you’ll find on those sites with spy or adware, or those helpful download managers that also add spyware and ad bars without your permission. You may find it on a site that is free of that garbage. If so, grab it. It’s invaluable as a demonstrative tool.
So, I looked at the shortcomings and then decided that I like it well enough to find some workarounds to help me to use it.
A Modeler was the first thing I needed.
Open FX is an open-source modeler that was abandoned several years ago and then bought back. It has its quirks, but overall, it is a solid modeler and very easy to learn and use.
It imports Direct X, 3DS, OBJ, LWO, DFX, and DAE. It does not export Direct X. You might ask, well, how does that help me to get Direct X into 3D RAD?
It exports DXF and 3DS both of which can then be faithfully converted to the Direct X format (With the included ASSIMP Library) and used in 3D RAD. I know, I have used it exactly that way. Get OFX: Free Version – Pro Version
You can find hundreds of thousands of models on the web that you can use. Some are royalty free; some are not. Many need a lot of work if you intend to use them in a video game where the poly count can be your enemy. You need something that looks good but has a low impact size wise. Most model downloads are not going to fit that bill. You will find yourself spending hours upon hours on the simplest model trying to reduce the size or change it to what you need.
The best thing to do is look at the models that are in 3D RAD already. Go ahead and open them in Ultimate Unwrap, save them to 3DS files and then open them in Open FX. Take a look at how they were constructed. In most cases you will see that most of the perceived detail comes from rendering, not the model itself. Once you realize that and see how simplistic the models that are used in video games actually are you will realize it is worth your time to make your own simplistic models. But, go ahead, download that truck or car and have some fun with it. I did, and it taught me that I would rather build my own most of the time. Take a look at the tutorials for 3D RAD and for Open FX . Learn those tools and you’ll be making what you want to make pretty quickly.
If you find anything on this page that is not as I said, or that has changed, please let me know about it. In the meantime, enjoy 3D Game Building!
I hope this helped. If you have something of use, you would like to list drop me a line at firstname.lastname@example.org and if it’s good I’ll list it.
This race truck is included, or will be included in the 2023 update for RAD Sandbox free of charge, as are all of my models. But you can get it here if you choose not to wait for the update. This is a Direct X model and can be used directly in the RAD Sandbox or converted to another format and easily used in other game systems.