Category Archives: RAD

Wastelands vehicle 14

This is Wastelands truck 14. Built from junkyard scrap. This model is in the Direct X format, but the 3DS and UVD formats are also available from the archive. Includes all UV work and graphics. Direct download after payment. $39.09

3D Direct X Models

Wastelands Collection 2 includes the first ten models in the Wastelands collection. All models are rendered in the Direct X format and may be used for personal or commercial purposes. #3DModels https://wendellsweet.com/3d-modeling-and-game-building/wasteland-5-3d-model/

Off Road Military Truck using the P CAR module

Off Road Military Truck


Using the off road Military trucks as a race platform. The main/drivable truck is also using the new P-Car module (Physics Car) as opposed to the older Car module. Much more realistic, drivable, many more variables you can sit to emulate all types of vehicle mechanics/physics. #Physics #Car

OGRE Game engine

I downloaded an open source race game, Super Racing about a year ago and finally had time to look it over. It is a little buggie but inspiring. I liked the Ogre graphics engine, the fact that it uses MESH instead of Direct X as I am using now. (I found out today there is code for a ASIMP library it can use and so import anything in the ASIMP library). That means 3ds, for me, no building, then doing the UV work, Exporting to something else. The 3DS format has a few drawbacks, but nothing I would be concerned with and the reduction in file size compared to Direct X is great.

When I found Super Racing I was dealing with an older version of Ogre and chasing it down took me to Sourceforge where the old project is hosted. I assumed that was all there was, somehow I missed that the new version had been moved to GitHub. Even so the old version was still impressive, I have been using RAD and lately Unreal 4 because it was obvious that none of these guys who say they are going to work on 3D RAD are, or they share results with a few guys. I like the RAD layout, I’ve used RAD for almost twenty years, that seems impossible but I have.

So I was going to jump to Unreal 4. I downloaded it in fact, set it up, even invested in a few blueprints to get rolling, but I didn’t really like the work flow, compared to RAD. Of course if I had quit RAD long ago I would be used to something else now, so that’s on me.

In any case I download the new Ogre version, the source code, Rigs Of Rods. I have Crazy Eddies GUI system from the older game, I like that, and this version of Ogre is good. I downloaded the mesh viewer, all the source code, the modeler and the terrain generator which looks a lot like GMTE, and works a lot like GMTE. All in all, pretty impressive and there are more than a few game demos out there made with Ogre to give you direction, and plenty of documentation. So, I’m hooked in one day, the engine is nice, well documented and the code is right there, along with custom built editors as well…